Full Feather

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I’ve been working on a game in Unity for what has probably been my longest project at University. Since my semester has been so busy, I had to squish working periods into a few free spaces in my schedule. The process of making the demo was really stressful, but I made sure to go with an idea I really cared about and I’m excited to continue working on it past the stage of it being an assignment.

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I worked mostly alone on this one, which gave me a lot of flexibility. It also meant I would have to learn a lot of things I had never done seriously before. This included coding in Unity, designing repeating patterns (patterns are an integral part of the game) and 3D modelling/rigging/animation. The game has a long way to go. It has been a great learning experience and I have a lot of ideas of how it can grow. You can check out the development blog here.


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